![]() I'm very excited to be working with them and their wider team! I've actually been in touch with Alexander for over 2 years already, specifically around publishing King under the Mountain, and everything just lined up on both sides recently that we were able to come up with an arrangement that works for both of us. So who is this mysterious benefactor? A fairly new publisher called Boombox, which is a partnership between Philippe Erwin who brings many, many years of experience in production and business development in games from senior positions at big names like Activision and Warner Bros, and Alexander Poysky of Poysky Productions, who produced Regions of Ruin, Between the Stars and Travellers Rest (among others). In addition, any publisher worth their salt brings with them some great marketing clout - instead of this now being a hobby project with one guy working on it, there's a whole team pushing the game forward, with multiple people dedicated to marketing so many more people should hear about the game, rather than the small niche it's in currently. As to why would I sign up with a publisher when I've already got the game so far along the road to the early access launch? Well, as you can see from the increasingly sporadic dev updates, I just haven't been able to find the time needed around everything else to progress the game - it would have still taken a crazy long time to get the game to Steam from where it was. Some publishers weren't willing or able to invest the amount required to allow me to quit my day job, so that was a non-starter. I've spoken to others who wanted the game completely done and dusted in 18 months time, but I see games in this genre as really benefitting from a long early access period - just look at the growth in gameplay and success of games like Prison Architect and Rimworld. Well on the first point, this is the first time I've spoken to a publisher who really understands the vision for the game. You might even be wondering why it's taken this long for me to sign up with a publisher - or why I have at all with how relatively close the early access launch is. ![]() We're aiming at a January 2022 early access launch which is just 6 months away - almost no time at all compared to the time the game has been in development so far! Well, there were a lot of factors that fed into that, but rather than go through them, I just want to share the big news with you all - King under the Mountain has a publishing deal! There's many great parts to this announcement, but perhaps most important is that as of 3 weeks ago, I'm no longer trying (and failing) to fit gamedev around a full time day job and family life, instead thanks to publisher funding I'm now working full time on developing the game! The roadmap is in place, most of the artwork required for it has been created, so now I'm just powering forward to bring the game to Steam Early Access as soon as possible. ![]() Hi everyone, it's been far too long since the last dev update for King under the Mountain. ![]()
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